﻿using BattleFury.Lib.Graphics;
using Microsoft.Xna.Framework;

namespace BattleFury.Lib.Tiles
{
	public interface ITile
	{
		Tileset Tileset { get; set; }
		int Index { get; set; }
		Vector2 Size { get; set; }
		Color Tint { get; set; }
		Vector2 Position { get; set; }
		bool IsVisible { get; set; }
		Camera Camera { get; set; }
	}
}